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 The weapon robot of mass destruction and mind debravation

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RescueRanger
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The weapon robot of mass destruction and mind debravation Empty#1PostSubject: The weapon robot of mass destruction and mind debravation   The weapon robot of mass destruction and mind debravation EmptyTue Aug 15, 2017 1:22 pm

Name: Tower Charbot
Species: Sentient AI controlled robot
Age: 3 months
Faction: The immortals (rogue)
Alignment: Chaotic good

Apearance (in small):

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Strengths

-Super human strength. The robot body was designed to match if not surpass Tower's already high strength.
-Insane endurance. The robot budy itself is already nearly indestructible, but it was designed to fit into Tower's own juggernaut armor wich was also renowned for it's thoughness. This makes Tower Charbot capable of surviving like no one else.
-Not hackable. Tower's AI is fully sentient and impossible to hack. The AI has a standards protocol that when it detects an outside breach it will launch a counter hack to fry the circuits of the invader's platform before breaking the connection. And should his robot suit break, the AI is capable of reuploading himself into another platform. 
-Elemental proof. Tower's Cykx plexiglass coated and dwarven titanium body grants him a complete ressistance against fire, ice and electric attacks as well as waterproof abilities.
-Tower's mind. The robot's AI was designed to have him think, speak, sound and behave like Tower Charlot. This includes his tactical insight, response speed, his sense of humour and anything else. He has an extensive pun database too suitable for any combat position.

Weaknesses
-Robot. Tower Charbot requires proper maintenance to be kept running. This means that his joints must be oiled and that the armor must be welded when damaged. While he is designed to be capable of running in dangerous environments he still requires a proper maintenance after each mission.
-EMP's. An EMP will temporary disrup the AI's decision making and cause him to act like Vicyeth for a few minutes in addition it will disable the barriers he uses to defend allies. Large magnets work like excess alcohol, causing him to behave drunk.
-Dependant. Neglecting to maintain Tower Charbot can result in him becoming very susceptible to taking alot of damage.
-Not agile. While Tower Charbot can move at a considerable speed when charging into an enemy or running to activate a shield for his allies, the weight of his frame makes it hard for him to change direction when running.
-Power sources. Tower's mechsuit runs on powersources that can be overcharged to activate his more powerfull abilities. If the overcharged abilities are deactivated on time it should not cause trouble but excess use will cause the ability to drain from the main battery wich will force Tower to recharge after using it beyond the reccomended limit.

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Equipment
This armor but modified to provide better armor and match the design of his medieval armor
His barrier shield
This but built into his gauntlet
Static defense bubble
Tideturner
Personal shield barrier


Powers
-Rage mode. When the suit is threatened or a threat matches certain criteria Tower will inter a rage mode where his Vizor eyes turn from blue to red. In rage mode Tower's strength will increase even further until either his power sources are depleted in wich case he cant fight as well until he has recharged or the threat is showing no more vital signs and is eliminated. After exiting rage mode his red armor lighting will return to blue again.
-Core discharge. With this ability Tower will discharge a powerfull ray from his chest that is equivalent to a plasma ray, allowing it to deal heavy armor piercing damage. Excess use will drain from the basic battery.

History
The result of a seriously evil scientific project.

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