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  XE-2289 "Ship-Buster" Bomb <WIP>

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 XE-2289 "Ship-Buster" Bomb <WIP> Empty#1PostSubject: XE-2289 "Ship-Buster" Bomb <WIP>    XE-2289 "Ship-Buster" Bomb <WIP> EmptyMon May 08, 2017 4:14 am

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Name: XE-2289 "Ship-Buster" Bomb
Owner: Inquisitorial Reich (preferably the naval forces)
Creator: Inquisitorial Reich

Development Thread: https://convergencerp.rpg-board.net/t1503-a-tale-of-two-bombs-dev-thread#9137

Type: Explosive
Use: Ship Destruction from the inside via boarding parties.
Rarity: Uncommon


Strengths


In mere moments, the bomb will let out vast amounts of heat when dentonated, meaning it will devastate a large part of almost any ship it is a part of.

The bomb can be remotely activated for a safe distance away from the explosion radius.

Weaknesses

-The bomb is extremely annoying to set up, taking around 5 minutes to set up.

-Even worse, the weapon must warm up to another two minutes, requiring constant protection from troops.

-The bomb is also extremely easy to defuse, meaning that even more protection of the weapon is required.

Description

Created as a means to quickly bring down troublesome enemy ships, the Ship-Buster is a very large (around 4 feet long) and heavy (200 lbs) piece of explosives, but makes up for this by being extremely effective in ship "busting", or making a large dent or hole in most large ships, or completely annihilating smaller ships. However, its slow set-up time and risk of deactivation makes the Ship-Buster bombs a somewhat unconventional weapon at times.
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