Battlesuit Weapons:
There are a variety of weapons that a battlesuit can deploy with, although many seraphim will deploy with the standard weapons for their suit as they’re optimized for the suit to use, there are some special situations in which a battlesuit will deploy with weapons other than its standard armament. They are essentially battlesuit-sized standard weapons and referred to with ‘bolt’ rather than ‘arc’, though they will be listed here.
Bolt Rifle: Essentially the standard issue weapon for for most battlesuits. The Bolt Rifle can choose between automatic and semi-automatic fire depending on the pilot’s preference. Due to the nature of Battlesuits, the bolt rifle can be wielded with either one or two hands depending on the pilot’s preference.
Bolt Long-Rifle: Basically a sniper rifle, the Bolt long-rifle has much longer range and destructive power than the Bolt rifle and is capable of penetrating the hull of most small ships. Though it’s kickback and long length make it unwieldy in close quarters.
Bolt Pistol: Basically an undersized bolt rifle. It has shorter range and only fires in semi automatic, but it’s small size and weight relative to the bolt rifle make it much more wieldy in close quarters combat.
Bolt Cannon: Often used for combat inside asteroid belts and the like. The Bolt Cannon is essentially the shotgun version of the Bolt rifle. It fires multiple balls of shrapnel linked together with a web or arc energy.
Bolt Sub Gun: Unique in that it’s only available to Battlesuits. The Bolt Sub Gun fires off the same rounds as a bolt rifle at an incredible rate of fire, although it sacrifices range and accuracy to do so. This makes it an effective aerial superiority weapon.
Shock Missiles: These are essentially the Seraphim's take on heat seeking missiles. It takes the form of a shell coated in arc energy and designed to explode on impact. It is especially effective for taking down small ships, though it can be outmaneuvered through the use of flares or simply having the superior maneuverability.