Name: Braakk
Species: Seraphim
Age: 46
Faction: N/A
Alignment: Chaotic neutral
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Strengths
Very good with technology, Braakk can both commandeer and hack almost any mechanical device he comes into contact with. He has excellent combat prowess, and his insanity somewhat helps intimidate his opponents (after all, if you saw an insane seven foot tall, four-armed alien in a battle suit running toward you with weapons, you’d be scared too).
Weaknesses
Literally the most insane person you will ever meet, Braakk is very unlikely to think about his actions. He will very rarely consider diplomacy in a disagreement. He has a weakness to greed, and he doesn’t have the common sense enough to have fear.
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Equipment
Braakk's fighting style relies on his four arms and the defensive capabilities of his pressure suit, which is made of a superdense lightweight steel. In his bottom two arms, he keeps an arc blade and a shield made from heavy ship armor scraps, which both are deployable straight from his pressure suit, while in his top two arms he holds two arc pistols.
Powers
He can wirelessly hack simple computers with a chip he had implanted in his mind. Braakk’s insanity also makes his mind unable to be influenced or controlled. He commands a fleet of about 50,000 seraphim, with the ships including a mothership, 5 frigates, and 20 dropships, which patrol the universe looking for new technologies.
History
Braakk is just straight up mental. He was born into a Seraphim society with normal mental facilities, but when a chip was implanted into his brain, it went haywire, and his mind was lost. He then proceeded to extremely quickly go from being a regular rigger to the tech lord of his clan, either intimidating or slaughtering his way to the top, and painted his weapons in the blood of those he had conquered. Braakk’s clan, the Ma'qwa, now respects as well as fears him, and they continue to pillage any unfortunate enough to come across them or they can be hired to take care of other ships.