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 Scythe-145

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RescueRanger
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Approved#1PostSubject: Scythe-145   Scythe-145 EmptyFri Apr 21, 2017 1:45 pm

Landscape shots:



Name: Scythe-145
Habitable: Yes and no, mostly due to the majority of the current inhabitants
Terrain: Mixture, overall the same landscapes as 2016 earth.
Size: Medium.
Population: Caucasian humans 10%, Hispanic humans 10%, Black humans 10%, Asian humans 10%, Undead humans 60%.
Location: A bit higher up between anthir and temprent.


Development Thread: Most likely unnecesary, considering a zombie virus is not considered to require a Dev thread.


Technology:
2016 earth.


History:
Overall very similar to earth, although radical religious groups were slightly bigger so the big nations that were fighting them used biological weapons to defeat them, this ultimately backfired as it had started a zombie plague.


Description:
Again, overall Scythe 145 is very similar to earth, but due to radical terrorist groups being stronger the governments of other countries approved unethical weaponry. Then one day a disease was made that was actually ment to improve humans by granting them regenerative powers. This backfired horribly as it proved to be highly capable of mutating on it's own and it somehow merged with both rabies and a strain of the genus cordiceps, now allowing it to reanimate the dead armed with a hunger for any type of flesh they could get. Fortunatly the virus quarantined and controlled but when the radical terrorist groups discovered the virus, they went after it and used it indiscriminatly, starting the plague that now has humanity cornered.


The virus:
The virus break out happened 5 months ago and has humanity in a tight spot, many countries are completely covered in undead. It does have several weaknesses though, for one it is UV intolerant, forcing several subspecies to remain in tunnels, caves etc throughout the day and only come out at night, the zombies that do remain outside during the day usually not as threatening as the nocturnal ones, with some exceptions.
Currently the virus has mutated to form numerous species of undead creatures:


-Regular biter, an 'ordinary' zombie with no real abilities, they walk slow due to their decomposed muscles and make noise through what is left of their lungs and vocal cords make them the least threatening species. Not nocturnal.
Regular zombies:



-Soldier, Infected soldiers/riot officers still have their equipment on, allowing them to take more damage. Not nocturnal.
Soldier zombies:


-Spitters, these zombies have evolved to make use of their salivary glands wich now produces a highly toxic, acidic substance that they can use over a considerable distance. Not nocturnal.
Spitters:



-Banshees, peculiar creatures that are often infected women and children, Banshees are much faster than regular zombies and will also scream when they spot prey, alerting other undead to their presence. Not nocturnal.
Banshees:




-Tanks, tanks are fortunatly a rare mutation of regular zombies, the mutation causes their body to inflate with muscle and their skin will become hard as wood, these creatures can crash through walls and are the bane of survivors due to their ability to destroy shelter. Not nocturnal.
Tanks:



-Ogres, tall zombies that are slightly smarter than other zombies with them being the only ones wielding weapons, this weapon however consists of whatever they find lying around as they shamble through the day, they never upgrade either so typically ogre zombies wield branches of concrete rebars they swing at survivors. Not nocturnal
Ogre zombies:



-Spiders, a subspecies evolved to recieve the ability to cling on walls using modified flesh that is extremely sticky, this species also has broken open jaws making them look alot like mandibles, this subspecies is extremely fast, strong, smart and dangerous but cowers at UV lights, but the sun and flashlights. Nocturnal.
Spider zombies:


-Toads, these are a species of zombie that have escaped the sunlight by entering the water and sinking, of course this has a negative effect on their organs as they splat their liquified organs all over the place when they die (increasing risk of infection upon contact). Toads come out of the water at night to find food and retreat into the water again at sunrise. Nocturnal.
Toads:



-Nightkraken, the night kraken may be the most gruesome and dangerous of all undead species, they have evolved to have extra nutrition openings in their hands as fat has rendered their jaw unusable, this means that if a behemoth like this grabs someone they get eaten or at least bit right away, nightkrakens tend to grab the head for quicker kills, fortunatly their groaning noises can be heard from afar. Nocturnal.
Nightkraken:
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Daniel Almis
Infamy I
Daniel Almis

The Prisoner

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Approved#2PostSubject: Re: Scythe-145   Scythe-145 EmptySun Apr 23, 2017 3:15 pm

One question; how exactly does the virus spread? Contact, liquid, bite etc.
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https://www.convergencerp.net/t6-dan-almis
RescueRanger
Level 40
RescueRanger

The pirate queen

Former Moderator
The Imperium
Pirate
Posts : 1052
Reputation : 19
Alive

Awards
Scythe-145 LiSt9Q4 Member of the Month
Scythe-145 TJPZQB0 Donator

Scythe-145 Empty
Approved#3PostSubject: Re: Scythe-145   Scythe-145 EmptySun Apr 23, 2017 3:19 pm

uhm, the bite allows infected saliva to come into contact with the skin, so if any bodily liquid of the zombies comes into contact with uninfected bodies, there is a chance of infection.
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Daniel Almis
Infamy I
Daniel Almis

The Prisoner

Lead Developer
Neutral
Gunslinger
Gamma-Class Supernatural

Posts : 1087
Reputation : 29
Alive

Awards
Scythe-145 C1E9Nc0 Starforger's End
Scythe-145 DQtpig0 Archaeologist
Scythe-145 K2DLTa9 Scholar

Scythe-145 Empty
Approved#4PostSubject: Re: Scythe-145   Scythe-145 EmptySun Apr 23, 2017 3:31 pm

Approved.
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Approved#5PostSubject: Re: Scythe-145   Scythe-145 Empty

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Scythe-145

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