Convergence RP Archive
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeRulesTimelineLatest imagesFactionsEventsMapSearchRegisterLog in
Click HERE to join our Discord Chat!
Remember to vote for us HERE!

Share
 

 Hull no.JR2-AA52D, "Eye in the Sky"

View previous topic View next topic Go down 
AuthorMessage
Thorn in your side
Level 13
Thorn in your side

Thorn Ironhart

Moderator
Neutral
Mercenary
Posts : 112
Reputation : 3
Alive

Awards

Hull no.JR2-AA52D, "Eye in the Sky" Empty
Approved#1PostSubject: Hull no.JR2-AA52D, "Eye in the Sky"   Hull no.JR2-AA52D, "Eye in the Sky" EmptyFri Sep 15, 2017 9:40 pm

Name: Eye in the Sky
Owner: Thorn Ironhart
Manufacturer: Thorn Ironhart


Development Thread: NA.

Materials: Mostly scrap steel/aluminum, some ceramics, fairly standard materials.
Length: 5 meters
Rarity: Unique

Grades
Grade the aspects of the ship below between 1-10. 1 being severely lacking in that aspect, 10 being specialized. Keep things balanced.
Weapons: 1
Armour: 4
Shields: 2
Speed: 7
Maneuvers: 3
Sensors:10

Notable Equipment
High power scanning sensor node capable of subsurface probing scans, inertial dampers, autopilot AI module, automatic orbit adjustment module

Main engine thrust rated at 440+ G
Safety limited to 4319.4 m/s^2 due to inertial dampers fail point.

Description
This ship was designed and built by Thorn Ironhart during her apprenticeship.

She used scavenged and junk parts to heavily modify a survey satellite with a supermassive memory core (14 Petabytes raw data), high power jump drive out of a V1 transport, and two reentry pods. One pod was converted to a cargo area with soft landing thrusters and an inertial damping system made out of a damaged flying belt. The other pod is her living and working space. With a living space of 54 cubic feet, the ship is uncomfortably small for most, but it is not designed to live a person for long, as the system is designed to compile collected data while she's in cryogenic suspension. The survey satellite she used had a high power cloak on board which she rarely uses, but it can find itself handy in some scenarios. (Doesn't work.)

When she arrives at a contracted research planet, the satellite settles in to a stable orbit and jettisons both pods. The cargo pod follows the living pod closely as it defrosts the pilot and enters the atmosphere. When the contract is complete, both pods are loaded into a cargo ship to be jettisoned in orbit and collected by the satellite core. Raw data is processed on board and en route to Throne orbiting stations, where the ship docks as one piece for repairs and modifications as needed. (Probably the only thing that works right!)

Due to the designer's size, the upper cabinet is used to store an EVA suit which she can use when she decides to open the door and go outside. Other cabinets are used for ration bars, emergency supplies, and a medical kit. The entire outside facing window of the oversized cryo pod is a single touchscreen control and system console capable of linking with her cyberware for navigational input and autopilot.

With some modification to the datapad on her left arm, she was able to mount a permanent IV set, running to a nutrient and sugar supply system on board the craft, reducing her foodstuffs storage to nearly zero, and not accessible from inside the craft.

While the ship is as hilariously tiny as her captain, it boasts some of the most powerful sensor nodes in the noncombat mercenary sector. It also boasts maneuvering and raw acceleration capabilities well outside the capacity of many starfighters' performance threshold, if it holds together under the tortioning forces, and as long as the inertial dampers aren't damaged. Due to being powered by a microsingularity reactor one might find on a midbulk transport, the ship has enormous power reserves, with fifty percent of base power capable of routing to sensors, or jumping at a mere 70% throttle. (Despite a solution to jump space field stability of "Punch it harder," and a jump signature that looks like a carrier.)

Unfortunately, funding for mercenary research is slim, and the ship is mostly held together with duct tape and curse words.
Back to top Go down
https://www.convergencerp.net/t2152-thorn-ironhart
X-Calibur
Level 39
X-Calibur

The Exiled Gurand

Moderator
The Imperium
Officer
Posts : 996
Reputation : 55
Alive

Awards
Hull no.JR2-AA52D, "Eye in the Sky" LiSt9Q4 Member of the Month

Hull no.JR2-AA52D, "Eye in the Sky" Empty
Approved#2PostSubject: Re: Hull no.JR2-AA52D, "Eye in the Sky"   Hull no.JR2-AA52D, "Eye in the Sky" EmptyFri Sep 15, 2017 9:45 pm

Eh.

Approved
Back to top Go down
 

Hull no.JR2-AA52D, "Eye in the Sky"

View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Convergence RP Archive :: Codex Archives :: Starship Creation :: Approved Starships-