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 BCAS-001 (Ripper)

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Nobody
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Approved#1PostSubject: BCAS-001 (Ripper)   BCAS-001 (Ripper) EmptyTue Feb 21, 2017 11:42 pm

BCAS-001 (Ripper) Dcf6e499edcc901088487a5fb076ea26

Name: BCAS- 001 (Ripper)
Owner: The Blackguard Coalition

Manufacturer: Venser-Roth Merchant Consortium of The Blackguard Coalition



Development Thread: N/A


Materials: Titanium-A

Length: 20 Meters

Rarity: Mass Produced


Grades

Weapons: 6
Armour: 4
Shields: 4
Speed: 8
Maneuvers: 10


Notable Equipment
Standard Weaponry

HAMR Cannons: Highly Alternating Mass Rounds or HAMR rounds for short are a new invention of the Coalition. These rounds contain a hardened outer shell much like a bullet or torpedo but, contains a fluxating mass of plasma in the core. The causes not only kinetic damage but also the plasma will spread out much like a water balloon, destroying large areas.

Specialized EMP/Energy Disrupters for disabling ships without damaging them. These energy disrupters cannot do physical damage and do as much damage to systems as normal weaponry would. The tend to overload if fired for too long so they are usually used in short burst to take down a single system at a time. ( [size=30]The emp only does as much damage as normal weaponry. It's not like you fire and it shuts down engines or life support. It's more like you fire and the are it hits has power go out. A turret that gets hit goes off line. It would take a great many hits to take down a whole system. What my thing is saying that if they want to take down the engine systems, they have to specifically target the engines and fire at them and keep hitting them till they do enough damage to go down. It would be as if you had to fire your normal weapons at it enough to break the engine)[/size]

Breaching Attachments for breaking and entering enemy warships.this attachment hooks into the hull of a ship, attempts to cut through the hull, and create a entry for the pilot/passengers to enter into the breach. Enemy ships defend against the attempts to breach as normal and can even repel the breach attempts. 

Description

The most common assault ship of the Coalition, the BCAS-001 is the most mass produced ship that the Coalition uses. The primary use of this vessel is to engage other assault ships and breaching ships during battle. The BCAS-001 is weaker in armor and shields in comparison to other assault ships making it more of a strike fighter rather than a siege weapon. It's especially weak to kinetic weaponry since the hull isn't as thick as other ships in order to keep it light and quick.


Last edited by Nobody on Wed Feb 22, 2017 1:43 am; edited 4 times in total
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Approved#2PostSubject: Re: BCAS-001 (Ripper)   BCAS-001 (Ripper) EmptyTue Feb 21, 2017 11:48 pm

There are a few things wrong.

1. Harbenite is Nypherian armor. Your faction cannot have this kind of material.

2. EMP's are more or less a no no. This needs a Development thread

3. With breaching equipment, you must give the person the chance to counter. It can fail or achieve based onthe technology you're fighting. This requires a development thread.
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Nobody
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Approved#3PostSubject: Re: BCAS-001 (Ripper)   BCAS-001 (Ripper) EmptyWed Feb 22, 2017 12:08 am

1. Edited

2. Can I have a explanation why? That's like saying I can't do non-lethal damage rather than lethal damage.

3. It's not a auto hit or anything so ok
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Approved#4PostSubject: Re: BCAS-001 (Ripper)   BCAS-001 (Ripper) EmptyWed Feb 22, 2017 12:09 am

All EMP rounds need a development thread, however, if you can be more specific on the effects on ships equal or smaller to your size, that would be fine.

Yes, if its not auto hit, thats fine. Just add a bit more explanation and you're good!
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Approved#5PostSubject: Re: BCAS-001 (Ripper)   BCAS-001 (Ripper) EmptyWed Feb 22, 2017 12:17 am

The emp rounds do just as much damage as a normal weaponry would, just without doing actual hull damage. It allows the ships to be taken without being destroyed. Doesn't give any actual edge or do any extra damage
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Approved#6PostSubject: Re: BCAS-001 (Ripper)   BCAS-001 (Ripper) EmptyWed Feb 22, 2017 12:20 am

There has to be a weakness to the EMP rounds. If it can disable large ships, you need a development thread. If its just helping damage shields more, then its fine. Since You're a Non Tier / Non Faction. It's op to be able to disable Tier 2-5 ships. Either add specific weaknesses to it or make a development thread for it.
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Approved#7PostSubject: Re: BCAS-001 (Ripper)   BCAS-001 (Ripper) EmptyWed Feb 22, 2017 12:26 am

Added a weakness where they overload if over used.
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Approved#8PostSubject: Re: BCAS-001 (Ripper)   BCAS-001 (Ripper) EmptyWed Feb 22, 2017 12:28 am

Approved, Pending Secondary Approval
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Approved#9PostSubject: Re: BCAS-001 (Ripper)   BCAS-001 (Ripper) EmptyWed Feb 22, 2017 12:35 am

It wouldn't make sense if this single ship alone could disable a much larger ship alone with it's EMP rounds. State that it can only partially disable (i.e. a turret) a part of a larger ship with it's EMP rounds.
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Approved#10PostSubject: Re: BCAS-001 (Ripper)   BCAS-001 (Ripper) EmptyWed Feb 22, 2017 12:39 am

Uhh think that you misunderstand it. The emp only does as much damage as normal weaponry. It's not like you fire and it shuts down engines or life support. It's more like you fire and the are it hits has power go out. A turret that gets hit goes off line. It would take a great many hits to take down a whole system. What my thing is saying that if they want to take down the engine systems, they have to specifically target the engines and fire at them and keep hitting them till they do enough damage to go down. It would be as if you had to fire your normal weapons at it enough to break the engine
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Elias Bishop
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Approved#11PostSubject: Re: BCAS-001 (Ripper)   BCAS-001 (Ripper) EmptyWed Feb 22, 2017 12:46 am

I understand that. But in order to prevent confusion in the future, you must state that in your entry with the EMP rounds.

Also, your description does not discuss any drawbacks to the ship, you must describe them.
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Approved#12PostSubject: Re: BCAS-001 (Ripper)   BCAS-001 (Ripper) EmptyWed Feb 22, 2017 1:43 am

Ok, I did so
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Approved#13PostSubject: Re: BCAS-001 (Ripper)   BCAS-001 (Ripper) EmptyWed Feb 22, 2017 2:49 am

Looks good, approved.
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Approved#14PostSubject: Re: BCAS-001 (Ripper)   BCAS-001 (Ripper) EmptySat Oct 21, 2017 11:15 pm

Gotta give props for the excellent writing displayed in this ship template.  Well done.  Leaving it alone.
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Approved#15PostSubject: Re: BCAS-001 (Ripper)   BCAS-001 (Ripper) Empty

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