Corporation Name: Ma’qwa clan
Headquarters: They are a nomadic fleet of Seraphim, so their headquarters is their mothership. The fleet moves constantly, so there is no definite location. If one looks hard enough into the clan’s services, they will be able to find the mothership’s location.
Locations: Because of their nomadic ways, the Ma’qwa haven’t set up any permanent locations, although they might in later times.
Operations: The Ma’qwa can be hired as pirates in times of conflict in order to sabotage supply lines, steal items, and attack transports. They also can be hired to build ships, which can be constructed in the mothership.
Tier: 1
Description
The Ma’qwa clan is a nomadic Seraphim fleet. While their numbers are not quite as big as a normal clan, they make up for it in being fantastic pilots and warriors. They are expert crafters and shipbuilders, and are good at improvising with materials. They, unlike other companies, are very disinterested in money. Instead, they request schematics and technologies in exchange for their services. Their Tech Lord, Braakk, typically leads pirating expeditions and diplomatic meetings, partially because of the fear he brings to these occasions.
Rationale
Back when Braakk was a regular Seraphim, he actually had absolutely no intention of ruling. He then became a test subject for an experimental program in which a computer was hardwired to his brain, and after the operation, he went completely insane, slaughtering his way up to the head of is clan. Braakk decided to keep his role, as he enjoyed his power to sow chaos. Deep down, he does genuinely care about his clan, but he cares more about retaining his position. He has little interest in money, only taking it if the other party has nothing else to offer, but gladly gives his services to anyone who will give him technology in exchange for the Ma’qwa’s services. The Ma’qwa are neutral when it comes to conflict, and will only take a side in the instances that they are threatened personally or paid to join in on it.