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 BC-001 (The Coal Train)

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Nobody
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Commander of The Imperial Scarab Marines

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The Imperium
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Under Review#1PostSubject: BC-001 (The Coal Train)   BC-001 (The Coal Train) EmptyTue Feb 21, 2017 11:12 pm

BC-001 (The Coal Train) 22798899ba4a3dda111e7f723835a09c

Name: BC- 001 (The Coal Train)
Owner: The Blackguard Coalition

Manufacturer: Venser-Roth Merchant Consortium of The Blackguard Coalition



Development Thread: N/A


Materials: Titanium-A

Length: 900 Meters

Rarity: Unique (Only one currently in service)


Grades

Weapons: 9
Armour: 7
Shields: 7
Speed: 3
Maneuvers:3


Notable Equipment

HAMR Cannons: Highly Alternating Mass Rounds or HAMR rounds for short are a new invention of the Coalition. These rounds contain a hardened outer shell much like a bullet or torpedo but, contains a fluxating mass of plasma in the core. The causes not only kinetic damage but also the plasma will spread out much like a water balloon, destroying large areas.

[size=30]Specialized EMP/Energy Disrupters for disabling ships without damaging them. These energy disrupters cannot do physical damage and do as much damage to systems as normal weaponry would. The tend to overload if fired for too long so they are usually used in short burst to take down a single system at a time.[/size]

Array Disrupter (Jumbles all frequecies of communication arrays making it impossible for messages to be sent from ships in the vicinity, note: makes it impossible for the BC-001 to send out messages as well)

Tow Array (A tractor beam capable of pulling/pushing ships much larger than the BC-001, only works if the shields are down and engines are off on the ship being towed)

Assault Ships/Mobile Suits: The ship carries a full platoon of Assault Ships and Mobile Suits for combat and salvage operations. 
(Assault Ship: BCAS-001 (Ripper) https://convergencerp.rpg-board.net/t697-bcas-001-ripper#4310)


Description

The flagship of the Coalition, the BC-001 is the first in it's creation and is looked to be the culmination of the Coalition's technological might. The primary use of this vessel is to acquire other ships and salvage ships after battle.


Last edited by Nobody on Wed Feb 22, 2017 12:28 am; edited 4 times in total
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https://www.convergencerp.net/t527-altus-reine
Elias Bishop
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Under Review#2PostSubject: Re: BC-001 (The Coal Train)   BC-001 (The Coal Train) EmptyWed Feb 22, 2017 12:05 am

Yo there, it's your friendly neighborhood mod! Your entry has a few issues, so I'll go down the list from beginning to end:

1. Harbenite is Nypherian technology. Unless Defaox specifically gave you the technology to create harbenite, you cannot use it.

2. You need to have a faction in order to have ships at or over 400 meters

3. Your numbers are incredibly high for this ship. You have above average weapons and armor while having average engines and maneuvers. You need to dial down the weapons and armor quite a bit for this to slide. If you do a dev thread, you can keep your stats slightly lower than they are now. Especially since this is a one of a kind ship.

4. Your ship's equipment seems quite powerful. I would like to see a more accurate description as to the nature of your HAMR and EMP rounds. HAMR rounds can't outright destroy, and EMP rounds have to be limited in some way. 
Your array disruptor is way overpowered. Especially if it doesn't affect your own communications. You need a dev thread for this.
Your tow array is also overpowered. The way it reads, you can just lock onto another person's ship and control it yourself. I cannot let this happen. In addition, you do not specify how large the ship is, something I cannot allow. Note that the ship cannot be much larger than your own. This technology also requires a dev thread.
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http://www.convergencerp.net/t227-elias-bishop#1720
Nobody
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BC-001 (The Coal Train) Empty
Under Review#3PostSubject: Re: BC-001 (The Coal Train)   BC-001 (The Coal Train) EmptyWed Feb 22, 2017 12:15 am

1. EDITED

2. I have a faction  (The Blackguard Coalition)

3. Reduced the numbers

4. HAMR rounds are just about as powerful as firing torpedos or whatever. Just wanted a fancy name.

The emp is the equivalent of doing non lethal damage. It's not any more powerful than regular weaponry. Just allows them to take down ships without destroying them. Would still have to hit them just as much with the emps as they would with the regular weapons. The array does effect their own communications. Maybe you misread It? Towing, no I didn't intend it that way. It's for grabbing hold if already damaged/defeated ships. I'll add in saying that shields can not be up and engines cannot be active for the tow system to work
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Under Review#4PostSubject: Re: BC-001 (The Coal Train)   BC-001 (The Coal Train) EmptyWed Feb 22, 2017 12:19 am

Excellent. Two problems though

1. Your numbers continue to be high. If you want to keep them that way, do a development thread.

2. You do not have a faction until you have done a faction introduction thread and been accepted to tier I. Check the faction discussion area for more information.
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http://www.convergencerp.net/t227-elias-bishop#1720
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BC-001 (The Coal Train) Empty
Under Review#5PostSubject: Re: BC-001 (The Coal Train)   BC-001 (The Coal Train) EmptyWed Feb 22, 2017 12:22 am

Ok, I brought them down further and this confuses me cause I thought it was Tier 0. I was making these for the into thread.
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Under Review#6PostSubject: Re: BC-001 (The Coal Train)   BC-001 (The Coal Train) EmptyWed Feb 22, 2017 12:37 am

You do not have a faction yet your ship remains at 900 meters. Since you do not have a faction, I cannot approve this unless the ship is 300 meters or less.
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http://www.convergencerp.net/t227-elias-bishop#1720
Nobody
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The Imperium
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BC-001 (The Coal Train) Empty
Under Review#7PostSubject: Re: BC-001 (The Coal Train)   BC-001 (The Coal Train) EmptyWed Feb 22, 2017 12:42 am

I guess this will have to wait till I finish my intro thread. I don't see any rules saying a faction isn't a faction till it has a intro thread. All it says it's you're not tier 1 till you do.
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Under Review#8PostSubject: Re: BC-001 (The Coal Train)   BC-001 (The Coal Train) EmptyThu Feb 23, 2017 8:06 pm

Edit: Thanks to Defaox, it has been brought to my attention that your Disruptor Array requires a development thread in order to be used. In addition, it will have to jam all of your own communications, not just the ones from your ship. You will also need to specify what kind of communications it can jam as there are many different kinds. (i.e. Magical forms of communications or radio communication)
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Under Review#9PostSubject: Re: BC-001 (The Coal Train)   BC-001 (The Coal Train) EmptyWed Apr 26, 2017 6:02 pm

This is being Archived for inactivity.
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Under Review#10PostSubject: Re: BC-001 (The Coal Train)   BC-001 (The Coal Train) Empty

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