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 Biotics

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Korrin Nightvale
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Denied#1PostSubject: Biotics   Biotics EmptyWed Mar 08, 2017 12:15 pm

Biotics - A Brief Overview
Biotics are the ability of certain individuals to harness invisible energy fields through exposure to radiation to affect the environment around them. Biotic abilities are accessed and augmented through the use of biotic amplifiers. Individuals with the ability to use biotics can do such things as knocking an enemy over from a distance, lifting them into the air, creating small gravitational vortexes to tear obstacles and enemies apart, or creating protective barriers, though these are not the limits of biotic potential.


How Does One Develop Biotics?
An individual gains the ability to harness biotics through regular or extreme exposure to nuclear radiation. Strong individuals who go subject themselves to exposure will either become sick for a while, or they will develop the potential for harnessing biotics. Those who are weak, however, will more likely die of radiation poisoning than anything else.


Biotic Implants
Any individual seeking to wield biotics to any degree can only do so through the installation of a Biotic Implant into their brain. replacing or removing an implant from an someone requires extremely dangerous brain surgery, causing most biotic individuals to keep the same implant for the rest of their lives once they get one. There are a variety of different implants an individual can choose from based on their natural potential for biotics. These options are listed below.


L1 - These biotics can lift small objects but they're not offensively viable as the individual can't generate a strong enough biotic field to use their abilities to a significant degree.


L2 - L2 implants were first implemented in 2167 and the results varied massively. Some L2s were barely stronger than L1 biotics, others were strong but unstable, there were a few, however, that were powerful and stable enough for their biotics to be offensively viable, though most suffer discomfort like headaches and migraines from their implants.


L3 - In 2170, the L3 Implant was developed. L3 implants are consistently stable with moderate ability. The upper limits are less than that of an L2, though L3 users do not suffer the discomfort from their implants that L2 users do.

Biotic Abilities
As these are all combat based, the abilities listed below all require an L2 Biotic Implant or higher to access. All biotic abilities drain the user's stamina over time so prolonged use, while not dangerous to the wielder, is not recommended.

Barrier - This ability allows the user to generate a biotic barrier around an area of their choosing. The stronger the Biotic is, the larger the barrier's area of effect can be.

Lift - This ability allows the user to lift and suspend an object or person (friendly or otherwise) up into the air. For weaker biotics, this ability drains stamina much quicker as it requires more mental focus.

Charge - This ability is one of the most costly regarding stamina and allows the user to instantly travel small distances and strike their target with enough force to stagger gunships and tanks.

Singularity - Another quite costly ability as it maintains itself for a short period of time, this ability creates a small orb of gravity that leaves most foot soldiers helpless as they float around the singularity until it dissipates. The stronger the user is, the stronger the gravitational pull of their singularity and the longer it lasts.

Throw - This ability is one of the less draining a biotic can use as the only real focus needed is on your own aim, rather than generating the ability itself. This ability allows the user to fire an orb of biotic energy from their hands that will strike a target of their choosing with a light force. This ability isn't very damaging, but easily leaves unprepared light soldiers winded or sends them flying.

Warp - Another ability that is quite costly to the user due to maintaining itself for a short period, Warp allows the user to engulf a target in a field of biotic energy that slowly damages them over time.

Shockwave - This ability is quite costly to the user due to the sheer offensive force of the ability if used correctly. When used, Shockwave allows an individual to send out a series of explosive biotic impacts in a given direction that impacts in front of the target. It can be unleashed along the ground to launch targets into the air or unleashed against already airborne targets.


Last edited by Daniel Almis on Sun Apr 23, 2017 12:29 pm; edited 2 times in total (Reason for editing : Had time to finish the post)
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Elias Bishop
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Denied#2PostSubject: Re: Biotics   Biotics EmptyWed Mar 08, 2017 2:35 pm

Isn't this just Mass Effect? We have a rule against taking stuff from established franchises. You might have written the entry yourself, but that doesn't change the fact that Biotics and their implants are from Mass Effect. You will have to change how biotics work on a fundamental level to make it original content.
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http://www.convergencerp.net/t227-elias-bishop#1720
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Denied#3PostSubject: Re: Biotics   Biotics EmptyWed Mar 08, 2017 5:27 pm

Take it up with Sam, he's wanted Biotics to make a return so I worked on it for him
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Elias Bishop
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Denied#4PostSubject: Re: Biotics   Biotics EmptyWed Mar 08, 2017 5:35 pm

Quote :
4. Do not plagiarise anyone else's work. Playbys and Inspiration are allowed.

I have discussed this with Sam, you are allowed to add biotics, but they must be your own original content, not just Mass Effect biotics.
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http://www.convergencerp.net/t227-elias-bishop#1720
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Denied#5PostSubject: Re: Biotics   Biotics EmptySun Apr 23, 2017 12:28 pm

Archived due to inactivity.
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Denied#6PostSubject: Re: Biotics   Biotics Empty

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