Name: The Inquisitor
Owner: Galactic Systems Union
Manufacturer: Blizzard Tech
Development Thread: https://convergencerp.rpg-board.net/t1173-gsu-weapons-developmentType: Automatic Shotgun
Ammunition: Cluster of energised particles
Rarity: Common
Strengths:The Inquisitor excels at close ranges as it is a shotgun. The weapon is devastating against flesh and can cause cellular disintegration. The shotgun can tear through armoured infantry and even breach energy shielding strong enough to withstand explosives. The weapon has been demonstrated to shatter concrete walls with the amount of shots to do so depending on the user's distance to them. For example, at point blank the weapon would be able to destroy a concrete wall with one shot while it may be two if the user is standing a few meters away, etc.
The Inquisitor is also an automatic shotgun which means that it has a high rate of fire compared to the standard M90 pump-action shotgun previously used by the Colonial Military.
Weaknesses:The Inquisitor is a shotgun which means that it only excels at short to medium ranges. The nature of the weapon's design limits the weapon's effectivity to these ranges which means that user's have to risk engaging in CQC with the enemy for it to actually be useful. This makes the weapon largely impractical on larger battlefields where longer range weapons would be of more use.
Description:The Inquisitor is an automatic shotgun and latest addition to the Colonial Military, replacing the now-obsolete M90 shotgun. The weapon has a high rate of fire and devastating stopping power over short-to-medium ranges. The weapon is fed ammunition through a changeable drum-magazine attached to its underside. The magazine allows for 24 shots to be fired before reloading is necessary. Each "shot" is a specially designed shell containing highly energised particles within it. When each shot is fired, the energised particles are released through the barrel. The barrel itself is lined with electrical conductors that keep the particles energised throughout their journey in the barrel.
A magnetic field generator causes the particles to be launched in a "cone" shape outwards. The energised particles are similar to those used for energy shielding - except more unstable. Therefore if a direct shot doesn't kill the target, the whiplash caused by the energy field will likely add to the damage or finish the target off. The particles themselves are able to cause cellular disintegration to flesh. Each shell is ejected from the weapon while another is loaded using the energy generated by the previous shot. The weapon features vents on each side that dump heat out from either end to prevent overheating and malfunctioning.
The weapon is composed of part Kalgenite (which is a material that normally looks like carbon fibre with the strength and density of titanium) and part titanium alloy. It also features a smart-link system that connects the weapon to the user's HUD and displays it's ammunition count and reticule.